Unable to randomly instantiate prefab from array

New to Unity and programming in general. Looking for a C# solution please.

I am trying to spawn an object that is selected at random from a group of objects (asteroids in this case), however, nothing is spawning in Unity when I run the game. Within the Unity interface I have set the prefabs in the array. There are no errors or warnings. I have similar scripts that instantiate a single object repeatedly with no trouble at all.

I have spent many hours trying to figure this out (including scouring the net for an answer) and I have made no headway. Please help if you can.

The full code I am using for this script:
` using System.Collections;
using System.Collections.Generic;

    public class AsteroidSpawnerScript : MonoBehaviour 
    {
    	public float numAsteroids;
    	public float xMin = 15f;
    	public float xMax = 30f;
    	public float yMin = 3.5f;
    	public float yMax = -4.5f;    
    	public GameObject[] asteroidGroup = new GameObject[7];

        
    	void start()
    	{
    		InvokeRepeating ("SpawnAsteroid", 1, 5f);
    	}
        
    	void SpawnAsteroid() 
    	{    
    		GameObject newParent = GameObject.Find ("L2 Enviro Elements");
    		for (int i = 0; i < numAsteroids; i++)
    		{
    			Vector3 newPos = new Vector3 (Random.Range (xMin, xMax), Random.Range (yMin, yMax), 0);
    			GameObject asteroidMG = Instantiate (asteroidGroup[Random.Range (0,6)], newPos, Quaternion.identity) as GameObject;
    			asteroidMG.transform.parent = newParent.transform;
    		}
    	}	
    }

What have I done wrong here? I would be in better shape if Unity would give me an error, but being so new to programming I don’t really know what to change.

You misspelled ‘Start’. You need an upper case ‘S’.

Perhaps try:

void Start()
{
     InvokeRepeating ("SpawnAsteroid", 1, 5f);
}

?

Note the capital S in start. :slight_smile: