Hi,
We are creating a multiplatform project (for ios/android). The problem is: In the texture import settings in the inspector, I’m unable to remove texture overrides for the Anroid platform (Max size, Format,…). Once the “Override for Android” checkbox is selected, I cannot un-select it again. If I do and apply the changes, the override will be checked again.
Does anybody know if this is a bug or a feature?
and if there is a workaround?
Platform: OSX, Win7 x64, Unity 4.01
Thanks
Edit for Ben:
Here’s a screenshot of the file and its settings. And what I do (pretty unspectacular) ![]()
Unity version is 4.01f2, happens on PC and Mac (we have both in our team), but not on iOS overrides.

Hmmm... Strange, I have tried the following with Unity 4.1.2f1: 1. Checked Override for Android box 2. Changed Max Size to 2048 3. Changed Compression Quality to Best 4. Applied After I have done this I can un-check Override for android and it will automatically reset the Max size, Format and Compression Quality. What version of Unity are you using and what are you setting the override settings to? sharing the image may also help me recreate this.
– Ben-StonemanHi Ben. Thanks for your comment. This is exactly what I do, but I can't get rid of the override anymore (see screenshot). I use the overrides on different textures with different max-size and compression settings.. BUT: Meanwhile I found a solution. I simply oepn the meta file and delete everything below "buildTargetSettings" ;) Still would like to know why it happens in the editor.
– VivienS