My Glass updated to XE16 and now my project won’t run anymore (it literally ran just fine early this week… and I made no changes). It goes through all the build gyrations, but ultimately ends up with either a “Tester not responding” message, or simply a blank screen.
Has anyone else experienced this? Any idea on how to fix it?
Is it because Glass requires SDK 19 now? https://developers.google.com/glass/develop/gdk/quick-start
Any help or advice welcome. Thanks, in advance!
I’ve been attempting to troubleshoot this a bit more. I decided to attempt to have unity Export my scene to an Android project, and attempt to launch it from Eclipse.
I was able to get a some info from LogCat, the problem is I’m not yet experienced in deciphering this:
04-20 10:32:39.755: D/dalvikvm(3034): Trying to load lib /data/app-lib/com.unity3d.tester-1/libmain.so 0x41b45a88
04-20 10:32:39.755: D/dalvikvm(3034): Added shared lib /data/app-lib/com.unity3d.tester-1/libmain.so 0x41b45a88
04-20 10:32:39.770: I/Unity(3034): gles_mode = 0 (integer)
04-20 10:32:39.770: I/Unity(3034): splash_mode = 0 (integer)
04-20 10:32:39.770: I/Unity(3034): hide_status_bar = True (bool)
04-20 10:32:39.770: I/Unity(3034): useObb = False (bool)
04-20 10:32:39.770: I/Unity(3034): development_player = True (bool)
04-20 10:32:39.872: D/Unity(3034): surfaces: attach glview
04-20 10:32:39.872: D/Unity(3034): Acquiring Unity-StartupWakeLock
04-20 10:32:40.255: I/Unity(3034): onResume
04-20 10:32:40.567: D/Unity(3034): [EGL] Attaching window 0x5a6ab8f8
04-20 10:32:40.622: I/Unity(3034): windowFocusChanged: true
04-20 10:32:40.630: D/Unity(3034): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 584mb
04-20 10:32:41.833: D/Unity(3034): [SHA1] f009d68b514e9aaabc27834bc07dec52dbd299df 16653534 bytes ~ lib/armeabi-v7a/libunity.so
04-20 10:32:41.841: D/Unity(3034): Mono path[0] = ‘/data/app/com.unity3d.tester-1.apk/assets/bin/Data/Managed’
04-20 10:32:41.841: D/Unity(3034): Mono config path = ‘assets/bin/Data/Managed’
04-20 10:32:41.841: D/Unity(3034): PlayerConnection initialized from /data/app/com.unity3d.tester-1.apk/assets/bin/Data (debug = 0)
04-20 10:32:41.841: D/Unity(3034): PlayerConnection initialized network socket : 0.0.0.0 55304
04-20 10:32:41.841: D/Unity(3034): PlayerConnection initialized unix socket : Unity-com.unity3d.tester
04-20 10:32:41.841: D/Unity(3034): Multi-casting “[IP] 192.168.1.105 [Port] 55304 [Flags] 2 [Guid] 664650213 [EditorId] 1724331810 [Version] 1048832 [Id] AndroidPlayer(Google_Glass_1:192.168.1.105) [Debug] 0” to [225.0.0.222:54997]…
04-20 10:32:42.059: D/Unity(3034): InitializeMonoFromMain OK (5aa18ee0)
04-20 10:32:42.059: D/Unity(3034): PlayerConnection already initialized - listening to [192.168.1.105:55304]
04-20 10:32:42.091: D/Unity(3034): PlayerInitEngineNoGraphics OK
04-20 10:32:42.091: D/Unity(3034): GfxDevice: creating device client; threaded=0
04-20 10:32:42.130: D/Unity(3034): [EGL] Request: ES2 RGB24 888 24/8
04-20 10:32:42.138: D/Unity(3034): [EGL] Selected: ES2 RGB24 888 24/8
04-20 10:32:42.169: D/Unity(3034): Renderer: PowerVR SGX 540
04-20 10:32:42.169: D/Unity(3034): Vendor: Imagination Technologies
04-20 10:32:42.169: D/Unity(3034): Version: OpenGL ES 2.0 build 1.9@2166536
04-20 10:32:42.169: D/Unity(3034): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
04-20 10:32:42.223: D/Unity(3034): Creating OpenGLES2.0 graphics device
04-20 10:32:42.223: D/Unity(3034): InitializeGfxDevice OK
04-20 10:32:42.223: D/Unity(3034): Initialize engine version: 4.3.4f1 (e444f76e01cd)
04-20 10:32:42.263: A/libc(3034): Fatal signal 11 (SIGSEGV) at 0x00000010 (code=1), thread 3050 (UnityMain)
I’m in the same boat, crashes on build and run. I tried to make sure i had the latest android SDK as well. Still busted. 
Anyone have anything on this yet?
Hello,
Just add this in your AndroidManifest.xml :
Cheers,
Worked like a charm! Thanks mate!