I want to select all the sprites that are generated in the refine option. Save them with sequential or some random numbers. At the moment i can only save one at a time and i have to select the folder to save to every time, rename it as well. A random number would help. it doesn’t remember where i saved the last one. When I select multiple images and try to download i get an error.
NullReferenceException: Object reference not set to an instance of an object
Unity.Muse.Common.AssetsList.b__45_6 (System.Object selected) (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/UI/Controls/AssetsList.cs:215)
System.Linq.Enumerable+WhereListIterator1[TSource].MoveNext () (at <c9eddfa77f7c453c96c40d8d4011faf6>:0) System.Collections.Generic.List
1[T].AddEnumerable (System.Collections.Generic.IEnumerable1[T] enumerable) (at <07ba9f98d9794cf19aca0392570e5637>:0) System.Collections.Generic.List
1[T]…ctor (System.Collections.Generic.IEnumerable1[T] collection) (at <07ba9f98d9794cf19aca0392570e5637>:0) Unity.Muse.Common.AssetsList.<Init>b__45_0 () (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/UI/Controls/AssetsList.cs:215) Unity.AppUI.UI.Pressable.Invoke (UnityEngine.UIElements.EventBase evt) (at ./Library/PackageCache/com.unity.dt.app-ui@0.5.1/Runtime/UI/Manipulators/Pressable.cs:101) Unity.AppUI.UI.Pressable.InvokePressed (UnityEngine.UIElements.EventBase evt) (at ./Library/PackageCache/com.unity.dt.app-ui@0.5.1/Runtime/UI/Manipulators/Pressable.cs:97) Unity.AppUI.UI.Pressable.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at ./Library/PackageCache/com.unity.dt.app-ui@0.5.1/Runtime/UI/Manipulators/Pressable.cs:335) UnityEngine.UIElements.EventCallbackFunctor
1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacksAtTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElement (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <7560b3fd96a94ceb8541209b2fe74c21>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)