Since updating to Unity 6 I have been unable to select some GameObjects in the scene view while the editor is in play mode. I can select lights and occasionally other game objects by selection box, but there doesn’t seem to be any rhyme or reason to what I can select.
Every once in a while I can select a game object directly, but again, I can’t determine why some can be selected and others can’t. I have checked the layers drop down and everything seems fine there. Also, I can select some game objects from a certain layer but not other objects on the same layer.
I don’t know if this is related, but sometimes the cursor flashes between my custom game cursor and the standard cursor.
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So, a bit more information. Sometimes when I click on a game object another object is selected instead. Distance doesn’t seem to be a factor. Also, if I rotate the scene view I’m then able to select the object I want and if I rotate it again I can no longer select that object. Sometimes I can click near an object and it will be selected. It almost seems like I’m clicking a different location on the screen than where I am actually clicking.
Ok, I have confirmed that this problem is related to the screen rotation and the distance from object in the scene view. If I place one game object in the scene I can select it only at some rotations or at a very close distance. This does not happen in prefab editing mode. Am I missing something simple here or is this a bug?
I just created a new scene and it works properly so I imagine that it’s some kind of setting.
Did you ever find a proper solution to this?