I am tryin to apply webCamTexture to a material using wrapMode.Mirror.
According to the docs, you should be able to implement a wrap mode to a webCamTexture , however, it does not seem to work on either the editor or the device. I have this code:
but it does not result in mirroring.
I should add that I know that my device DOES support mirroring as I use it successfully in another area
How can I get my mirroring effect?
Do you mean by mirroring perhaps flipping the image on one axis? That is something else than the textureWrapMode and can be achieved by setting the X scale of the objects transform to -1 for example.
If you indeed mean the textureWrapMode and it does not work. You might wanna try using a temporary RenderTexture buffer, using graphics.blit() to copy the image, and setting the uv wrap mode on the rendertexture instead to go around the issue?
Thanks for the response Bodhid.
Indeed I do mean the TextureWrapMode.
I am starting to think that it may be because of this .
Consequently, I have tried to change the requested width and height to powers of two (2048x1024) but the webcamtexture keeps reverting to 1280x720.
If i am unable to force it to resize I will try your suggestion.