Unable to sync client connections with 2 different computers

Alright so ive read the New Unet Networking documents a few times and when i go to test multiplayer on the same computer the connections sync and connect and i can see both players but only on the same computer, when i go to test it connecting and syncing between 2 different computer’s the characters dont sync together and only 1 character show’s up.Basically i want to be able to connect to the same client through any computer and play multiplayer with my friends. Here’s a example below

Example #1 Unet sample project “Move.zip” the one with the 3d ball and you can move it around and bounce it

I created a new project downloaded Move.zip went to run the game to make sure i didnt get any compile errors and i didnt.I Unclicked run, exported a new game called BallzOnline tested the multiplayer and client connection syncing and it worked but only when on the same computer.When i went to test it connecting from a different computer thats hooked up to the same router wirelessly the connections didnt sync.I wasnt able to see both Player characters.

There are 2 computers and 2 clients

Step1.I ran the BallzOnline.exe on computer (1)
Step2.I clicked LAN Host(H) on computer (1), Client#1
Step3.I went to computer (2) and ran the BallzOnline.exe
Step4.I clicked LAN Client(C) and next to it reads “localhost” on computer (2), Client#2
Step5.Computer (2), Client#2 didnt connect to computer (1), Client#1

I would really and greatly appreciate it if someone could help me out :smile:

I managed to fix this myself all i had to do was exchange out the information located in network manager and go to network info and add my actual ip address and port instead of the default localhost and port 7777 exchange these with your ip address and port and you will be able to connect through any computer trying to connect to your client