Alright so ive read the New Unet Networking documents a few times and when i go to test multiplayer on the same computer the connections sync and connect and i can see both players but only on the same computer, when i go to test it connecting and syncing between 2 different computer’s the characters dont sync together and only 1 character show’s up.Basically i want to be able to connect to the same client through any computer and play multiplayer with my friends. Here’s a example below
Example #1 Unet sample project “Move.zip” the one with the 3d ball and you can move it around and bounce it
I created a new project downloaded Move.zip went to run the game to make sure i didnt get any compile errors and i didnt.I Unclicked run, exported a new game called BallzOnline tested the multiplayer and client connection syncing and it worked but only when on the same computer.When i went to test it connecting from a different computer thats hooked up to the same router wirelessly the connections didnt sync.I wasnt able to see both Player characters.
There are 2 computers and 2 clients
Step1.I ran the BallzOnline.exe on computer (1)
Step2.I clicked LAN Host(H) on computer (1), Client#1
Step3.I went to computer (2) and ran the BallzOnline.exe
Step4.I clicked LAN Client(C) and next to it reads “localhost” on computer (2), Client#2
Step5.Computer (2), Client#2 didnt connect to computer (1), Client#1
I would really and greatly appreciate it if someone could help me out ![]()