Hello, I’m developing AI chat apps available in AOS and IOS using Unity.
The current configuration includes the input field and send button attached to the top of the soft keyboard using the DTT asset.
In order to solve the problem where focusing on the input field opens the soft keyboard and closes the keyboard when the button is pressed, we tried to run a coroutine that activates the keyboard and shut it down using the input (Input.GetKeyDown(KeyCode.Escape)).
But here’s the problem, and the if statement didn’t work with the soft keyboard open. Is there a way to fix this?