I installed Unity 5.4.1p1 this morning to address issues with iOS 10 and Xcode 8, and I’m now noticing that I can’t take a detailed snapshot of our memory breakdown within the profiler.
Normally I open the profiler, switch the dropdown to ‘Detailed’ view, and then take a sample to ensure our assets are packed optimally.
Any idea why the ‘Take Sample’ button isn’t working? I press it and nothing happens.
It was working in 5.4.0, it broke at some point during the 5.4 cycle and I don’t think a proper repro has been submitted to Unity yet. Simple projects do not trigger it, I have not been able to get a minimal repro project and my employer does not allow our actual project as a repro under any circumstances.