Hi,
Is it possible to use Addressables.LoadAssetAsync to load TextAsset in Test Runner?
I have tried to call the following, but the Completed event is never triggered.
var asyncOperationHandle = Addressables.LoadAssetAsync<TextAsset>( address );
asyncOperationHandle.Completed += _ =>
{
};
Remark, it works if I run the code in Unity Editor, iOS, android.