The complete size represents everything Unity ads into your Xcode project. Editor code, dll’s, used libraries, etc.
If you create an empty Unity project and compile it for iOS the resulted Xcode project will have over 500MB. If you compile this project, the resulted ipa file will be under or around 20MB.
If you want to reduce the size of your project, try to remove any unused plugins / sdks, change the compression of the textures, disable the mipmap if you don’t need it, use texture atlases, using textures that have the size power of 2 will be better compressed (512x512, 1024x1024).
If you want to reduce the size of the Xcode project and the build time, you can check “Symlink Unity libraries” in Build Settings - this will not copy the unity files into the build. In this case you’ll be able only build the Xcode project on the same pc you made the Unity build (because the unity libraries are referenced through absolute path).