Unaccounted time between: WaitForTargetFPS and GPUProfiler.Endqueries CPU spike? Android Device

As stated in titl, I am getting a massive CPU spike,

before i was getting an issue with "Gfx.WaitForPresent Issues"

But i followed steps shown here Coming Soon
and here http://atilkockar.com/unitys-gfx-waitforpresent-problem/ to rectify them,

but now I’m getting this issue and it’s causing lagg spikes and freezing in the game

and help on what this might be?

1 Like

I would like to up this, having the same issue, random spikes of around 50-60 ms.
Using linux beta 5.6. This issue has been reported multiple times though, but could never be reproduced. I can’t reproduce it on my windows machine either, nor does it happen in empty projects (most of my projects for that matter).
I’m using amd drivers, my project only contains a camera gameobject with some monobehaviours on it, everything else is done via the Graphics API. So tips regarding the UI Canvas don’t help.

Any similarities Rob?

Hey,

I stopped using the unity profiler and i don’t get any spikes. Seems to be the unity profiler causing these problems