Unamed Racing Game

I’ve been working on a game concept for a few weeks. The assets are all temporary, but if anyone has any feedback about the rest of the video, anything obvious that springs to mind about the way the car handles, the way the camera is moving or any other notes please reply, I would really appreciate it.

Link to video here, have a look

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Wow, I could feel the excitement of the game, as the canyon opened up into a narrow ledge where you were driving at top speed!

Thoughts: The terrain needs more bumps and to be less smooth overall.
The car was quite heavy, and usually the Rally type of cars bounce a bit more and have a somewhat lighter feel.
The landscape and thought about design, and open space to race in was really cool.

How about this for the game name: Un-named (Could make for a great story-line. )

Good Work so far, keep us posted! :smile:

Nice start! Smoke and dust particle effects would be great additions, as well as a camera lens flare. Which physics are you using?

The built in PhysX, using the builtin WheelColliders using a car script that I wrote.

Hey Joseph nice start. The only comment I have is regarding the mark in your video at about 20-22 seconds. When the car goes airborne for just a second and lands back onto the landscape it’d be nice to see just a slight secondary motion to the landing. As if the shocks were compressing just a little bit and the chassis is torquing just slightly. May need to over-exaggerate just a little bit to get the visual delivery.

Keep up the good work.