I’ve been trying to code the player ship for a Lunar Lander style game, however, the script is giving me three errors: The variable rightThruster is unassigned, the variable leftThruster is unassigned, and the variable rightThruster is unassigned (Again).
As far as I can tell, all of the variables have been properly assigned. Could anyone tell me what I’m missing, and explain it a bit so it doesn’t happen again?
#pragma strict
var downThruster: ParticleEmitter;
var topThruster: ParticleEmitter;
var leftThruster: ParticleEmitter;
var rightThruster: ParticleEmitter;
function Start ()
{
}
function Update ()
{
//Moving right
if(Input.GetAxis("Horizontal") > 0)
{
leftThruster.emit = true;
rightThruster.emit = false;
rigidbody.AddForce(10,0,0);
}
//Moving left
if(Input.GetAxis("Horizontal") < 0)
{
rightThruster.emit = true;
leftThruster.emit = false;
rigidbody.AddForce(-10,0,0);
}
//Horizontal still
if(Input.GetAxis("Horizontal") == 0)
{
rightThruster.emit = false;
leftThruster.emit = false;
rigidbody.AddForce(0,0,0);
}
//Moving up
if(Input.GetAxis("Vertical") > 0)
{
downThruster.emit = true;
topThruster.emit = false;
rigidbody.AddForce(0,10,0);
}
//Moving down
if(Input.GetAxis("Vertical") < 0)
{
topThruster.emit = true;
downThruster.emit = false;
rigidbody.AddForce(0,-10,0);
}
//Vertical still
if(Input.GetAxis("Vertical") == 0)
{
downThruster.emit = false;
topThruster.emit = false;
rigidbody.AddForce(0,0,0);
}
}