private var ray : Ray;
private var rayCastHit : RaycastHit;
var highScore3DText :TextMesh;
function Awake()
{
highScore3DText.text = “High Score:” + PlayerPrefs.GetInt(“highScore”).ToString();
}
function Update ()
{
if(Input.GetMouseButtonDown(0))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast (ray, rayCastHit))
{
if (rayCastHit.transform.name == “PlayButton”)
{
Application.LoadLevel("MainGame");
}
}
}
}
error at line highScore3DText.text = “High Score:” + PlayerPrefs.GetInt(“highScore”).ToString(); }