Hey Guys
I’m trying to make an i-pad game but i have heavy issues with the Unauthorized Accsess Exception.
I hope somebody can bare a bit time to help me.
Important: I’m not a really good coder so sorry for the messy code.
i tried to use the resource.load function… but it does not work either.
i also changed from “Application.streamingassets” to persistent datapath
The folders were always correct and it finds the files on the computer so i dont have any problems with the computer build.
This is the code:
if (File.Exists(Application.persistentDataPath + "/Raw" + "/Unknown_L.dat" + transform.name + levelValue.levelInt))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/Raw" + "/Unknown_L.dat" + transform.name + levelValue.levelInt, FileMode.Open);
LevelData data = (LevelData)bf.Deserialize(file);
file.Close();
ChildNr[levelValue.levelInt] = data.levelNr[levelValue.levelInt];
//Debug.Log("new_Field_is getting Load");
// gets the child that is been used on this level
// and sets it equal to the runtime changable field value
FieldValue.Value[levelValue.levelInt] = data.levelNr[levelValue.levelInt];
}
else
print("NO DATA FOUND");
}
/* // RESOURCES.LOAD
public void Load()
{
Object temp = Resources.Load("Fields/" + "Unknown_L.dat" + transform.name + levelValue.levelInt);
}*/