Hello, I am dynamically batching my scene objects in my game/editor application. When in “game mode” I want to my static objects batched… when going to editor mode I want them “unbatched” so I can pick and choose their individual meshes. I am successful when batching the dynamically created objects… but how do I un-batch them? Do I need to re-instance all of them? I can only find a Combine function in the StaticBatchingUtility.
Thanks for any insight