Looking to mockup a simple unblock game, and wondering what the best way to do the controls would be.
I saw a a couple “click and drag” scripts with rigidbodies on the unifywiki, but I don’t want one block to affect other blocks physically, just be constrained as to where it can move.
There are so many clones of this game out there, but haven’t seen any made in Unity (that I know of). Here’s a link to one of the more popular ones:
I’m not positive it would work, but perhaps you could set isKinematic to true, and use a SweepTest before manually moving the blocks based off of input.