Uncaught abort(93) at Error

Hi guys , a month ago I made a game in the unity editor and it worked completely fine. Then I switched the platform to WebGL and uploaded it on http://www.ardagurcan.com/oyunlar/blockbreaker/
Everything was working but when I clicked on any button in the game I got the error below:

Invoking error handler due to
Uncaught abort(93) at Error
at jsStackTrace (blockbreaker.asm.framework.unityweb:2:27465)
at stackTrace (blockbreaker.asm.framework.unityweb:2:27636)
at abort (blockbreaker.asm.framework.unityweb:4:29061)
at j8j [Array.j8j] (blockbreaker.asm.code.unityweb:18:588853)
at N7i [Array.N7i] (blockbreaker.asm.code.unityweb:6:792070)
at VZh [Array.VZh] (blockbreaker.asm.code.unityweb:5:1045680)
at y2j [Object.y2j] (blockbreaker.asm.code.unityweb:18:567771)
at invoke_iiii (blockbreaker.asm.framework.unityweb:2:343225)
at Bmj (blockbreaker.asm.code.unityweb:6:944994)
at Kpj (blockbreaker.asm.code.unityweb:18:11292)
at a7 (blockbreaker.asm.code.unityweb:7:824521)
at _6 (blockbreaker.asm.code.unityweb:7:823419)
at pOb (blockbreaker.asm.code.unityweb:13:881688)
at cOb [Array.cOb] (blockbreaker.asm.code.unityweb:13:872097)
at mfc (blockbreaker.asm.code.unityweb:9:878931)
at lfc [Array.lfc] (blockbreaker.asm.code.unityweb:9:877742)
at WWa [Array.WWa] (blockbreaker.asm.code.unityweb:16:443024)
at Dja (blockbreaker.asm.code.unityweb:8:178965)
at qja [Array.qja] (blockbreaker.asm.code.unityweb:8:167425)
at s1j [Object.s1j] (blockbreaker.asm.code.unityweb:18:561033)
at browserIterationFunc (blockbreaker.asm.framework.unityweb:2:48022)
at runIter [Object.runIter] (blockbreaker.asm.framework.unityweb:2:51095)
at Browser_mainLoop_runner (blockbreaker.asm.framework.unityweb:2:49557)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

does

does it work locally?
try a development build to get a more readale callstack.

When I try it locally I get the error without doing anything
I’ll try the development build now

I tried the development build and I got this error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(100) at jsStackTrace (blockbreaker.asm.framework.unityweb:1154:12)
stackTrace (blockbreaker.asm.framework.unityweb:1168:11)
abort (blockbreaker.asm.framework.unityweb:18854:43)
nullFunc_viii (blockbreaker.asm.framework.unityweb:14888:2)
b100 (blob:1438742:1)
_Brick_Update_m1019641951 (blob:936352:1)
_Z31RuntimeInvoker_Void_t1841601450PFvvEPK10MethodInfoPvPS4 (blob:1394929:1)
dynCall_iiiii (blob:1395999:1)
invoke_iiiii (blockbreaker.asm.framework.unityweb:15419:10)
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (blob:1157975:1)
_il2cpp_runtime_invoke (blob:1333610:1)
__Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (blob:1236191:1)
__ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (blob:796966:1)
__ZN13MonoBehaviour16CallUpdateMethodEi (blob:681942:1)
__ZN13MonoBehaviour6UpdateEv (blob:1431782:1)
__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv (blob:630042:1)
__ZN16BehaviourManager6UpdateEv (blob:1226617:1)
__ZZ23InitPlayerLoopCallbacksvEN41UpdateScriptRunBehaviourUpdateRegistrator7ForwardEv (blob:1279969:1)
__Z10PlayerLoopv (blob:305753:1)
__ZL8MainLoopv (blob:919573:1)
dynCall_v (blob:1442224:1)
browserIterationFunc (blockbreaker.asm.framework.unityweb:2393:4)
runIter (blockbreaker.asm.framework.unityweb:2495:5)
Browser_mainLoop_runner (blockbreaker.asm.framework.unityweb:2431:3)

something wrong in your Brick.Update().

Anything in the log?

void Update () {
text1.text = score.ToString();
if (PlayerPrefs.GetInt(“high”) < score)
{
PlayerPrefs.SetInt(“high”, score);
}
text2.text = PlayerPrefs.GetInt(“high”).ToString();
}

I’m using PlayerPrefs to store some global information. Is that causing the problem?
If it is causing the problem then how can I fix or replace it?

I don’t see any problem with this code, assuming text1 and text2 are not Null…

Those were unassigned in some scenes. I fixed it like this:
if (Application.loadedLevelName == “Lose Screen”) {
text1.text = score.ToString();
}

Then I built it and the folder that the webgl was supposed to be built in, was empty and I got these errors in the unity editor console:

Win32Exception: ApplicationName=‘C:\Program Files\Unity5.6.1f1\Editor\Data\il2cpp/build/il2cpp.exe’, CommandLine='–convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity5.6.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“C:\Program Files\Unity5.6.1f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” --assembly=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” --assembly=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Temp\StagingArea\Data\il2cppOutput” ', CurrentDirectory=‘C:\Users\gurcan\Desktop\repos\Unity\Block Breaker\Temp\StagingArea\Data\Managed’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()

Error building Player: 2 errors

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()

I first made this project on Unity 4.6 then I updated the project to open it in unity 5.4.1f1 and then I downloaded Unity 2017.1.0f3 and opened the project using 2017.1.0f3. I’m currently using 2017.1.0f3 to build the project.
I hope this information helps. Also thanks a lot for your help.

got same error when i updated to 2017 for 2 months and any help to find.

IOException: Failed to Move File / Directory from ‘Temp/StagingArea\android-libraries\firebase-core-11.0.4\classes.jar’ to ‘Temp/StagingArea\android-libraries\firebase-core-11.0.4\libs\classes.jar’.
UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
UnityEditor.HostView:OnGUI()

why must unity users got such problems im loosing players!

sorry for not replying earlier. Have you solved this problem?

are you building for webgl?

Have you solved this problem?I also meet it.

this is an old thread. please post details about your problem.