Hi all,
I’ve been working on an MMO project recently with SmartFoxServer 2X, using the latest Client API that apparently works with the OpenGL deployment.
I’ve been getting an “Uncaught abort()” error, and so I’ve linked to a pastebin which has the full error log produced.
Would appreciate any help.
Josh
It appears that you are using some code which is trying to create threads, which is not supported in WebGL.
Probably SmartFox then. Thanks
Makes me wonder why they claim compatibility when it relies on incompatible methods.
Nevermind, I looked into it and it was my fault, not afraid of admitting that.
Thank you again!