I’m getting this error in a shader that worked fine in 5.5 and 5.6. Anyone have any idea what might have changed?
Shader error in ‘Hidden/PrismEffectsSecondary’: undeclared identifier ‘_MainTex_ST’ ‘UnityStereoScreenSpaceUVAdjustInternal’: cannot implicitly convert from ‘float2’ to ‘float4’ at Assets/Plugins/PRISM/Shaders/Prism.cginc(549) (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP