Current state of the file as seen here: Graphics/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/EditorShaderVariables.hlsl at master · Unity-Technologies/Graphics · GitHub
#ifndef EDITOR_SHADER_VARAIBLES
#define E DITOR_SHADER_VARAIBLES
// ================================
// PER FRAME CONSTANTS
// ================================
#if defined(USING_STEREO_MATRICES)
#define glstate_matrix_projection unity_StereoMatrixP[unity_StereoEyeIndex]
#define unity_MatrixV unity_StereoMatrixV[unity_StereoEyeIndex]
#define unity_MatrixInvV unity_StereoMatrixInvV[unity_StereoEyeIndex]
#define unity_MatrixVP unity_StereoMatrixVP[unity_StereoEyeIndex]
#define unity_CameraProjection unity_StereoCameraProjection[unity_StereoEyeIndex]
#define unity_CameraInvProjection unity_StereoCameraInvProjection[unity_StereoEyeIndex]
#define unity_WorldToCamera unity_StereoWorldToCamera[unity_StereoEyeIndex]
#define unity_CameraToWorld unity_StereoCameraToWorld[unity_StereoEyeIndex]
#else
#if !defined(USING_STEREO_MATRICES)
float4x4 glstate_matrix_projection;
float4x4 unity_MatrixV;
float4x4 unity_MatrixInvV;
float4x4 unity_MatrixVP;
float4 unity_StereoScaleOffset;
#endif
#endif
#endif // EDITOR_SHADER_VARAIBLES
Obviously the white space on line 2 shouldn’t be there.
This was giving me undeclared identifier errors, and fixing this locally resolved this issue.