Undeclared Identifier errors due to whitespace in EditorShaderVariables.hlsl

Current state of the file as seen here: Graphics/Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/EditorShaderVariables.hlsl at master · Unity-Technologies/Graphics · GitHub

#ifndef EDITOR_SHADER_VARAIBLES
#define E DITOR_SHADER_VARAIBLES

// ================================
//     PER FRAME CONSTANTS
// ================================
#if defined(USING_STEREO_MATRICES)
    #define glstate_matrix_projection unity_StereoMatrixP[unity_StereoEyeIndex]
    #define unity_MatrixV unity_StereoMatrixV[unity_StereoEyeIndex]
    #define unity_MatrixInvV unity_StereoMatrixInvV[unity_StereoEyeIndex]
    #define unity_MatrixVP unity_StereoMatrixVP[unity_StereoEyeIndex]

    #define unity_CameraProjection unity_StereoCameraProjection[unity_StereoEyeIndex]
    #define unity_CameraInvProjection unity_StereoCameraInvProjection[unity_StereoEyeIndex]
    #define unity_WorldToCamera unity_StereoWorldToCamera[unity_StereoEyeIndex]
    #define unity_CameraToWorld unity_StereoCameraToWorld[unity_StereoEyeIndex]
#else
    #if !defined(USING_STEREO_MATRICES)
        float4x4 glstate_matrix_projection;
        float4x4 unity_MatrixV;
        float4x4 unity_MatrixInvV;
        float4x4 unity_MatrixVP;
        float4 unity_StereoScaleOffset;
    #endif
#endif

#endif // EDITOR_SHADER_VARAIBLES

Obviously the white space on line 2 shouldn’t be there.
This was giving me undeclared identifier errors, and fixing this locally resolved this issue.

I’ve created a PR, if that’s the preferred method of contact then this thread should probably be closed

https://github.com/Unity-Technologies/Graphics/pull/7951