I have integrated Firebase within my game project and exported Xcode protect to run on an actual device. But when I started building the project, it started giving me this error - please check below image for more details about the error I am getting:
At present, I don’t have more idea about what to do for the solution! I have already tried other questions replies those have similar problems but those replies didn’t work for me.
So please give me some other suggestions to experiment and find a solution.
Hi, What Unity and Firebase version you are using?
At present, I have solved this problem but with some weird thing as per my thinking.
I have developed a complete project within the Windows system and released the game in Play store using the same system.
Now for releasing a game on iOS, I have transferred the same project to iMac and without doing anything I have exported the Xcode project from the project because I have already integrated all plugins within the project when I have released for Android version.
One after another problem started now, not only Firebase one after another all plugins started creating a problem for me.
Then I decided to remove all integrated plugins from the game and reimported within the project once again within iMac.
After this task, all things started working normally, above and other all kinds of errors gone those I am getting at project build time before.
Can you explain to me why this worked for me?
Because this is a big problem for me, I require to do same task two times - one for Windows and one for Mac os.
Though I didn’t use Unity Collaborate to transfer the project data, I have directly done a file transfer.