Under built-in-RP, are there UNITY_ARGS_TEX2DARRAY and UNITY_PASS_TEX2DARRAY without sampler?

In HLSLSupport.cginc, UNITY_PASS_TEX2DARRAY is defined as follows:

on DirectX platforms,

#define UNITY_ARGS_TEX2DARRAY(tex) Texture2DArray tex, SamplerState sampler##tex
#define UNITY_PASS_TEX2DARRAY(tex) tex, sampler##tex

on OpenGL platforms (DX9 style HLSL syntax; same object for texture+sampler),

#define UNITY_ARGS_TEX2DARRAY(tex) sampler2DArray tex
#define UNITY_PASS_TEX2DARRAY(tex) tex

There are UNITY_DECLARE_TEX2DARRAY_NOSAMPLER, so are there _NOSAMPLER version of UNITY_ARGS_TEX2DARRAY and UNITY_PASS_TEX2DARRAY?

Looks like there’s none.
I’ll add them.

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