Understanding a Character

Hi, this is my first question here. Im using unity about 4 moth with breaks… I usually just trying some scripts, stuffs, terrain building or just put my own models to scene etc… But now Im trying to create a RPG, just some easy, and Im thinking about character. Coz I havent any experience with modeling and animating a character, I have some questions…

  1. If I want to model my character (using 3Ds max) may I create the whole model or detach it to right leg, left leg, body, etc…?
  2. Need to know, how can I animate legs runnig and upper body holding sword, just like want to run and cover my body with shiled or run (jump) and attacking right hand with sword
  3. Hairs, eyes and other think that I will use in character customization will be selfstanding mesh? I dont know how exacly can do changing har styles in character customization
  4. And one last question, its about clothing, when I want to character will have just shirt or some simple pants, its just a textrue or mesh attached to body? Helmet and other is mesh, but simple clothing, dont know…

Thans all who will help me with my questins, and sorry for my bad english :slight_smile:

Hi there,

I came across your situation while creating my RPG Game in unity
your answers are here,

  • You can model your own character as a
    single mesh but make the clothing,
    hair, eyes to other meshes.

  • You can animate a character with a
    biped in 3ds max which you can use to
    create skeleton of your character and
    then skin it to your character mesh
    and Then you can animate with your
    biped bones by moving them.

  • Create separate meshes for the eyes,
    clothing and then change them in your
    game by creating an empty gameobject
    and then using script to instantiate
    one by one mesh and you can customize
    your character easily.

  • you can have textures for the
    clothing but, If you want to
    customize your character’s clothing
    then you need to do it as a separate
    meshes.

have fun in unity…