Understanding Network.Instantiate

Today i was thinking of ideas for my game:


so i though of adding player pickups, basically when a player dies in the network, an ammo drop will be instantiated across the network. And the first player to enter the collider, gets 15 ammo and destroys the object. Now i want to know more about the Network.Instantiate and also how to use (if youre going to write a script or an example, please in c# because js and c# dont share data with eachother)

Figured it out my self:

var prefabObject : GameObject;

function Update()
        Network.Instantiate(prefabObject, gameObject.transform, gameObject.rotation, 0);

Works like a charm!