I have a “_Player” that looks like this:

I had to attach my Camera to the empty gameobject _Player to solve some movement issues.
The problem is that my Network Manager now spawns _Player instead of Marble, so I have to use Network Child Transform on my _Player and point it to Marble.
I cannot put any transform in the “Target” field of Network Transform Child, it will always stay at “None (Transform)” What am I doing wrong?
I’ve tried dragging Marble from the scene, and from the assets view. I’ve tried bringing up a separate inspector, clicking the transform component of Marble, and dragging it over to Target, but that still doesn’t work. What am I missing!?
