Understanding Network Transform Child.

I have a “_Player” that looks like this:

2942612--217809--upload_2017-1-31_20-47-37.png

I had to attach my Camera to the empty gameobject _Player to solve some movement issues.

The problem is that my Network Manager now spawns _Player instead of Marble, so I have to use Network Child Transform on my _Player and point it to Marble.

I cannot put any transform in the “Target” field of Network Transform Child, it will always stay at “None (Transform)” What am I doing wrong?

I’ve tried dragging Marble from the scene, and from the assets view. I’ve tried bringing up a separate inspector, clicking the transform component of Marble, and dragging it over to Target, but that still doesn’t work. What am I missing!?

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Just discovered a new problem, this _Player object returns false for “isLocalPlayer”, why would that be?! The player setup script, seen above, disables components if !isLocalPlayer, but it’s doing that for all _Player objects.