I just realized that MeshColliders (with convex = off) are not discovered by any of the Physics functions if the collider you use to check against the MeshCollider is completely inside of it.
In clearer terms: all physics functions like SphereOverlap(), OnTriggerEnter(), OnTriggerStay() will only report an overlap if the collider is currently touching of the MeshCollider. If the collider is inside the meshcollider and it doesn’t touch the faces of the meshcollider, then it’s considered out of the mesh and OnTriggerExit() is called.
What do people use to know if an object is within a MeshCollider that’s not convex?