Understanding positions of GameObjects in the scene

I have four GameObjects (Pass, Handle, Shaft and Head).
Head is a child of Shaft. Shaft is a child of Handle and Handle is a child of Pass.
Pass is located at (0,0,0).
Handle is located at (-0.0236, 0.657, 0.1493).
Shaft is located at (5.348, -1.0225, -0.149).
Head is located at (-7.09, -9.6, -0.523).

I like to have absolute position of Head and I assume that is Head’s position relative to Pass.
How to calculate position of Head relative to Pass?
Thanks

transform.position is in world coordinates (compared to what you see with children in the inspector - which are local positions… also ‘localPosition’ in code). Is that helpful?:slight_smile: