When does a prefab update it’s instances?
Say I do the following:
- Create a new Unity 4.x project
- Add a cube to the scene
- Drag the cube to the project panel; creating a prefab
- Select that new prefab and modify its Y rotation to 30
- Select the cube in the scene again and see a Y rotation still at 0
Why isn’t the cubes Y rotation updated to 30? Is the a way to get the prefab to propagate the rotation change to its instances?
Thanks for the reply dorpeleg, but I tried this with the cube in the scene as I couldn't find "revert" on the prefab. It didn't update the scenes cube to a 30° rotation. :-/
– ShawnFeatherlyYes, revert, apply etc is only on prefabs in scene and not prefabs in project. Doing revert should have worked I think... I'll test it and get back to you.
– dorpeleg