Please help me understand something. In my profiler screenshot below, I seen the Memory section that there is regular GC Allocation being done (which curiously enough coincides with Mesh Memory increase) – but it goes back down.
However, in my overview section, the is zero GC Alloc being performed. What’s going on here? Should I be concerned about these GC Allocs? Is there a memory leak? Using Unity 2017.3.0p3