Hey all.
While I was profiling my game I’ve noticed in some parts frame rate is not consistent at all, so checking the game in profiler revealed a huge chunk of render thread time is occupied by these two “ScheduleGeometryJobs” and “PrepareRenderTarget”.
Disabling the post processing makes them almost go away but specially in old iOS devices, “PreparingRenderTarget” is showing up.
A simple google search didn’t help that much, so I was wondering what could be the meaning of this?
Unity 2019.3.4