understanding the most effective and efficient way of texturing

I am trying to figure out the best way of texturing for a nice finish but simplistic enough

what is the average/general/normal way people texture objects in programmes like blender then bring into unity.

this is how i understand it:

basic diffuse for colour
most artist seem to bake a normal map from a high resolution model
glossy textures for the shiny bits.

is this right?

any good articles on this?
any simpler ways of doing it instead of modelling a high res and baking for normal map?

thanks in advance, I am sure this is a lot more complex than i am making out but any advice or guidance to an article would be very much appreciated

Normal maps can be created without the need for high poly sculpts - if time and budget are an important factor.
Check out the nvidia normal map filter for photoshop for one of the many options to accomplish this.

Unity can also convert a grey scale bump/height map to a normal map, though I’ve never relied on Unity for this purpose.

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