I am trying to figure out the best way of texturing for a nice finish but simplistic enough
what is the average/general/normal way people texture objects in programmes like blender then bring into unity.
this is how i understand it:
basic diffuse for colour
most artist seem to bake a normal map from a high resolution model
glossy textures for the shiny bits.
is this right?
any good articles on this?
any simpler ways of doing it instead of modelling a high res and baking for normal map?
thanks in advance, I am sure this is a lot more complex than i am making out but any advice or guidance to an article would be very much appreciated