In these screenshots, I’m running the profiler on the server. the humps are when the server receives a custom MessageBase from a client with 4 ints. Can anyone illuminate what all these numbers in the profiler mean? or point me to detailed info about it?
thanks for the info!
…but I have a few more questions -
- i feel like one of the primary things i care about when making a multiplayer game is not just number of packets, but size of data being transferred. is there a place i can see this?
- in my Network Operations screenshot, what does “IN:47:Int16” mean?
- What about everything on the Network Messages screenshot? What does that stuff mean?
- specifically - what does RTT mean? why not use the full term in the profiler and not a mysterious acronym
I believe with #4 you’re looking at the round trip time/return trip time.
So how do we get to know how much data is actually being sent?
I think there should be a comprehensive dedicated chapter in the docs focusing on profiling and optimizing network bandwidth consumption.
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