So I was reading around that the defualt Unity Networking only allowed for 32 players at max? Howeber, I tested this myself and it did not cap at 32. Below is the initialize server function that you can find in the docs here. However, can’t you just take the connection number and make it more than 32?
Network.InitializeServer(connectionNum, listenPort, useNAT);
When I tried it locally on my laptop I was able to get to 38 connections before my laptop slowed down so much I couldn’t handle any more unity windows. But it is still more than the 32 cap I hear about around the forums.
The way my server is setup is two different instances that are simply connecting. I’m not using photon or anything extra, just unity. So can anyone explain the 32 max? Is that a max for when I start doing things with scenes and such. I would like to know if I should switch server ideas before continuing.
My server setup is based of of the Minecraft server, that is what i am trying to achieve, without using photon or any of the 3rd party servers.