As you can see the underwater effect in the first image (Far Sky) is much nicer because of the fog/background. How would I be able to achieve a fog/background effect like the one in the first image?
If you work with the Deferred rendering path you can use the Global Fog effect. In Forward, use the Lighting Window (look for the Scene tab, you’ll find Fog settings there).
Yea, for the godrays what I’ve done is use a textured billboard with the additive shader, it work quite well and potrays a godray effect (It also randomly moves in a wave like fashion via a C# script). For the rest I’ve made use of ambient lighting and fog.
Hey I want to create a water scene similar to yours GalacticGlum would you be able to help me out? Have you ever made a tutorial? Your underwater scene is perfect for what I need