Underwater

I’m experimenting with stuff thats underwater. Can someone give me advice on a way to do an animation of some sorts with a texture that will work on the iphone that looks like you’re underwater?

Thanks

The only way you could really think about doing it is with the enhancement pack; It would need to be a screen post-process that you code yourself. There’s no real way to do anything like this in Unity as it stands.

I have the enhancement pack. What do you mean screen post process? Can you give an example?

has nothing to do with Unity
the iPhone does not support programmable graphics pipeline, so you don’t have post process at all.

You will need to use a combination of fog range and fullscreen texture overlays likely.

I personally use reduced blue to blackish fog + an attached particle emitter that gives you bubble / plancton to represent the movement.

Hello,
well do ya have a particle emitter example ?
many thanxxx
Stefan

generally you just need a large enough area emitter that will create non moving particles.

The non moving part is the elemental thing. If you attach that to your camera and move then, you move through your otherwise static particles.

You naturally can make them moving as well if you want to replicate an effect of flowing water.

There’s the possibility of reading screen content using the enhancement pack and writing your own post processes. It could actually end up pretty slow, but it should work…