Developed by Darkmoon Labs, using the WISP multi-player networking platform. This is an online only game. There is currently no single player mode.
Total development time for Underworld Chess Champions: 1 developer, ~ 2 months.
Current State: Beta servers are up.
The WISP platforms takes care of the core online game services like patching, accounts, characters, networking, chat, databases, etc - so all that was needed to create this arena game was to just plug in the chess logic. We’re still working on the Android and IPad builds, but the other builds are staged.