Hello, I’m having an issue with undesired collider issues. I have come objects and they are each scaled differently but parented to each other. I have ‘Gizmos’ on so I can see it, but when I rotate the root gameobject the colliders’ dimensions get skewed. Even the root transform. I am using simple cubes and box colliders. Does anyone know why this is occuring possibly, I couldn’t find any similar posts so any answer(s) would help at this point.
If you scale a object. Then attach a object to that scaled object. Then rotate it, it will skew and distort because you have a scale on the parent.
It’s better just to create an empty gameobject then place those objects under that one object and rotate it.