Undo bug in Animation timeline editor in Unity 5.6

Hello,

Since we updated our project to 5.6, almost every time a change in an animation is undone the whole animation gets messed up with scale and rotations appearing wrong. A restart of Unity is needed to recover the previous state. Is this a known issue? I wasn’t able to find any other mentions of it.

Hello.

I am having that same issue. 5.6 here. Worked ok in previous versions of Unity, but now, everytime i undo one step in the animation windows, the character goes crazy. I need to restart it to fix it.

Having this bug very often in 5.6.
Using Anima2D, the bones/meshes go crazy everytime I undo.

Has anyone filed a bug report?

This is a known issue that was fixed in 5.6.0p1:

  • (892337) - Animation: Fixed an issue whereby animation clip range was not updating after undoing ‘Add Key’ operation.
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2018.1.0f1 here still it happens sometimes…