Since we updated our project to 5.6, almost every time a change in an animation is undone the whole animation gets messed up with scale and rotations appearing wrong. A restart of Unity is needed to recover the previous state. Is this a known issue? I wasn’t able to find any other mentions of it.
I am having that same issue. 5.6 here. Worked ok in previous versions of Unity, but now, everytime i undo one step in the animation windows, the character goes crazy. I need to restart it to fix it.