Undo StaticBatching?

Hi folks.

I´m currently working on a “Building Game” prototype and for that i want to do some performance enhance. I have a Mesh combine routine which merges nearby houses into one mesh.

Then i thought about a Hybrid Dynamic/Static Batch process. So my question is can i undo StaticBatchingUtility.Combine()?

I tried to delete the StatichBatchRoot but that had no effect.

Well, I guess that this is impossible as Static Batching is not thought for that.

So does anybody know some other Methods to reduce DrawCalls for (various) Objects shareing the same Material?
May also for Skinned Meshes?

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