Hello,
I noticed this while messing around today. If you undo (ctrl+z) any weight paint changes while bones are moved in the skinning editor, the mesh is permanently moved to a different location.
Here is the default pose of this limb:
Here I moved the orange bone:
Here I weight painted the orange section all purple:
So far so good… but then if I undo the changes I just made, this happens:
The mesh doesn’t revert back to where it was before.
This is what it looks like after pressing “Restore Pose:”
Reproducing this shouldn’t be difficult, it happens 100% of the time when I do it. I was using the weight brush and 100 Hardness when I was testing this.
Unity 2021.3.16f1
2D Animation 7.0.9
2D PSD Importer 6.0.6