Hi, I’m having what seems like should be a simple error however there isn’t much documentation on unet yet. My problem is that when Client authority objects are destroyed on the client they are left on the server frozen in time. They maintain their collision a little bit too. Its kinda strange I thought it was supposed to auto update if an object is destroyed. If the client leaves all frozen objects get destroyed. I just want to know if there is a special network destroy command I should be using for objects that are spawned with client authority.
Thanks in advance