Hello,
I’ve seen the local network adverising feature as a part of Beta 5.1.0b4, but as long as I know it hasn’t been implemented in the 5.1.1 version yet. (Please, correct me if I’m wrong)
I’m trying to connect players in a local network without asking the user to operate with IP address. In other words, to get a list of nearby servers (or their IPs) in local network without knowing their IP addresses in advance.
This feature seems like exactly what I was looking for. Is there any news about this feature? Any estimation of the release date?
I know that matchmaking service does something similar over the internet, but I am looking for a solution that works for local networks not necessarily connected to the internet.
Is it possible to send one single broadcast message?
For example, if I wanted to inform nearby devices that my server is no longer availalbe, I could send one broadcast message informing that the server has been stopped. I suppose that I cannot use NetworkTransport.Send() because it requires the connection id (but correct me if I am wrong).
Hello, we did some testing with broadcasting, and simetimes the broadcast message is not received by some devices. We have tried multiple communication ways (hotspot, wifi, wifi direct). We have used this app for monitoring. Please find a brief report in the attached file. After several tests, we did not find any pattern, it mostly works, but sometimes doesn’t. The attached pdf shows only one of these tests. I hope it will be helpful, or if there is any better way to monitor network communication in phones, please let me know and I’ll repeat the tests.
My question is: What factors can have an effect on whether a device receives the broadcast message or not? (there is no antivirus in either of the devices we have used for testing). Can this be some bad configuration on our phones or is it a bug?