Okay, so this might seem like a silly question but i have only ever really worked on doing single player games and decided to dive in to Unet but i am so use to using methods such as
PlayerController player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
To gain the components from the player but this method doesn’t work due to there being multi-players being spawned in to the scene. How do you find and get components from the player prefab on the local client is basically what i am asking. I feel silly for having to ask this but been googling for awhile now and can’t find any straight answers on the matter.