UNET and IPv6

We’ve been developing a game using Unity Multiplayer via the UNET server, and we’re finding that it’s inaccessible for devices running pure ipv6 environments (i.e. iOS devices on T-Mobile’s network). Does Unity offer an ipv6 configured server (or have a documented workaround), or do we need to rely on device/network side translation?

Thanks!

IPv6 is supported since Unity 5.3