Hello,
I am currently looking into using unet to make a game where you can join with friends (maybe a max of 4-5) and play. Issue is I am learning unet and saw unity multiplayer. Are these the same? If not is unet free if your using the host/client and clients method?
Thanks for the help,
Brandon
UNet is the networking API included with Unity. There are no additional costs to using UNet itself, and yes it can be used to make a host/client network game.
The Unity Multiplayer service is an optional set of solutions to a few common networked game problems. Specifically it includes a matchmaking / lobby service, which means you don’t need a dedicated matchmaker server yourself. It also includes a relay service, which is so games can be hosted behind a firewall or NAT enabled router without needing the player to manually set port forwarding on their router. There are costs associated with using the Unity Multiplayer service.
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