Unet animation network dont work

Spent a lot of time in trying to get it. I give up, can you succeed? Or in version 2017.3 it does not work at all?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class SimpleMove : NetworkBehaviour {


     Animator Animator;

    void Awake()
    {
        Animator = GetComponent<Animator>();

        GetComponent<NetworkAnimator>().SetParameterAutoSend(0, true);
    }


    void Update ()
    {
        if (isLocalPlayer)
        {

            if (Input.GetKey(KeyCode.D))
                Animator.SetTrigger("Forward");
            if (Input.GetKey(KeyCode.A))
                Animator.SetTrigger("Backward");
            if (Input.GetKey(KeyCode.W))
                Animator.SetTrigger("Left");
            if (Input.GetKey(KeyCode.S))
                Animator.SetTrigger("Right");
        }

       
    }

}


this scene is so small that I do not even know where I was wrong?

Oh, fine, that’s the problem - ONLY FIRST LAYER ANIMATIONS ARE SYNCED THROUGH NETWORK

but without layers, I can not realize my ideas …