Any disconnect event without using NetworkManager’s OnClientDisconnect ??
I want this within NetworkIdentity or NetworkBehaviour.
I think that’s really important.
How can I handle those disconnection within that game object?
Any disconnect event without using NetworkManager’s OnClientDisconnect ??
I want this within NetworkIdentity or NetworkBehaviour.
I think that’s really important.
How can I handle those disconnection within that game object?
Or I should use OnDestroy?
Huh ![]()