Is it possible to use Cloud Multiplayer as Authoritative Server? I don’t want to have a dedicated server and install an application to that server. I do not have any admin resource. I want to deploy my server side codes to a cloud server. Is it possible with Unity Cloud Multiplayer?
Currently, it’s no possible. There is only a relay server which basically transmit messages from one user to another users. You can find more information watching this great presentation
from Unite Europe.
They plan to add something what you ask for (Networking: Standalone Simulation Server), but according to the Platform roadmaps | Unity it won’t happen earlier than Unity 5.4.
I watched this video.because of my poor English i confused on some points.when i use MatchMaker with 2 mobile device, what can i do now and what can’t. for example can i use [SyncVar], [Command],[ClientCallback],[Client] ?
i examined a tutorial project and i think i understand the current situation. match maker solves proxy, firewall problems. one machine must be host (server and client). to prevent fraud i need a server machine and an application that runs as a server node. when i have this mobile devices will run as client not as host. is it right?
and when Standalone Simulation Server is released i can deploy my server implementation using Server Library to Standalone Simulation Server.